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Concept

Scenic Design

The construction of scenes for adequate information flow — technics, media, and the post-ritual order

Technics is the continual reinscription of the scene—scenic design practices are events within scenes that design scenes in ways that facilitate new events.

From the Archive

So, technics, as I’ve been arguing over several posts, is scenic design.

Drawing, then, upon the understanding of “media” I proposed in Anthropomorphics , as all the means of constituting scenes, and the understanding of “technology” I proposed, that is, as the articulation of desacralized and abstracted human practices, I would synthesize it all as “scenic design practices.” Every practice is designing a scene; or, really, redesigning a scene, or some portion of a scene, with the techno-media (this term to be revised presently) available.

So, the work of scenic design is the translation of events designed into narrative form into the terms of a possible practice.

Scenic design practices are therefore discovery procedures that elicit, frame and reinscribe the new forms of desire and resentment that are generated by the latest reinscriptions of the scene.

I’ve approached this before, drawing the fundamental line between the claim that media is an “extension of man” and my own claim that media is scenic design.

Technology is the only site where scenic design can be imagined to have free play, which is why virtually all modern utopias, left and right, include some version of a liberated technology.

AI Overview

— AI-generated synthesis. The archive passages above are the primary source.

The most important conceptual contribution of Center Study to the analysis of technology and institutions is the concept of scenic design. It is also one of the least developed — which is why Katz notes that he cannot recall discussions in GA that "take the notion of the 'scenic' literally enough to consider that scenes need to be constructed."

What a scene requires. A scene is not merely a location. It is a structured space in which participants can share attention at a center. A scene requires: a center that all participants can orient toward; a medium through which the center's dispensation can be distributed; a temporal structure that regulates the sequence of actions; and participants who understand their roles. When any of these conditions fails, the scene fails — attention fragments, the center becomes inaccessible, the community's deferral mechanism breaks down.

Every practice is scenic design. Katz: "Every practice is designing a scene; or, really, redesigning a scene, or some portion of a scene, with the techno-media available." This means that institutional design — the design of hospitals, schools, courtrooms, markets, parliaments, platforms — is fundamentally scenic design. The question is not only what these institutions do but what scene they constitute, and whether that scene is adequate to the deferral it is meant to accomplish.

Techno-media. The material conditions of scenic design — the "techno-media" — are not neutral instruments. They shape what kinds of scenes are possible. The printing press makes possible a scene constituted by silent individual reading, which is a different scene from the sermon. Television makes possible a scene constituted by passive reception, which is a different scene from debate. Digital platforms make possible a scene constituted by algorithmic curation, which is a different scene from editorial judgment. Each techno-media configuration has its own centripetal and centrifugal forces, its own affordances and limitations for shared attention.

Post-ritual scenic design. In ritual orders, the scene was constituted automatically — the ritual's form encoded the scene's requirements. No one needed to design the scene explicitly; the tradition carried the design. In post-ritual orders, the tradition has been dissolved without adequate replacement. Institutions must now explicitly design their scenes or inherit degraded scenes from historical accident. The pathology of contemporary institutions — their inability to maintain shared attention, their susceptibility to factional capture, their tendency to produce anti-institutional resentment — is partly a failure of scenic design.

Data as scenic medium. Contemporary governance depends on data — the flow of reliable signs from the periphery to the center and back. Data is not merely information; it is the medium of the post-ritual scene. The design of data flows, data structures, and data institutions is scenic design in the most direct sense. Who controls the center's information receives the center's power.

Across the Corpus

How this idea is developed elsewhere in the archive, earliest to latest.

The translation will be the creation of the scene, the transference of some vocabulary within some grammar to another technological idiom. You do this by translating the constraints and affordances of platforms into imperatives and questions to be redesigned as assignments. Such practices entail inquiring into the scenic design practices that have produced…

I don’t see language in general as technics, but literature turns language into a model of technics insofar as it displays the way in which in language, in this way just as in technics, the implicit preconditions of an explicit practice either present themselves or are elicited as an interruption of that practice. So, literature that continually exposes the…

I proposed as the best way to think of media as the setting of the scene within which the sign can be issued—in fact, this notion of media was the starting point of the concept of “scenic design practices.” On the originary scene, we must imagine a continuum between scene and sign: if we identify the sign as the gesture of aborted appropriation, then we can…

So, we can both minimalize and maximize the difference between scene and event by saying that the scene is the articulation of inscriptions enabling a new inscription while the event is the new inscription that re-inscribes all the existing ones. Since the first technics, then, involves making the inscriptions constitutive of the scene, technics are always,…

We have no idea of the range of organizational forms that will be possible, and can only maintain a readiness of hypotheticality, treating language itself as an inexhaustible source of practices. Just follow those forms that are the most successionist and see if you can help make them more so: anything you say posits a figure positioned to enact some…

The purpose of scenic design is revelation: scenes should be designed so as to maximize information coming from the center, which is to say anomalies generated by the selvings across those scenes. We create fields of likenesses, as widely and densely as possible—we generate worlds out of samples—and then we establish parameters that lead us to determine…

Sensing, measuring, mapping, recording and algorithmic extraction and derivation—all of science and technology circles back to these constitutive products of the disciplinary space. We can identify all as features of the scene, going back to the originary ritual scene itself—a scene is designed so respond to movements, position movements in relation to each…

In all human societies there are multiple categories of scenes, which include collective events such as religious ceremonies, stage productions, or speeches, as well as everyday conversations between two or more individuals or, at a minimum, a single individual conceiving or thinking about an object or idea, contemplating an artwork, reading a novel,…

But it also involves the continual design of the scene—the building of prisons to hold convicts is scenic design, but so is the establishment of police and other security forces, fences and other ways of protecting houses, other buildings and neighborhoods, habits of scrutinizing others and reading situations which themselves get built into the scene. With…

The maintenance of presence is synonymous with the maintenance of a scene, and so the creation of linguistic and cultural forms derives from the maintenance (which is also the re-creation) of scenes. And the “scenic intentionality” (we could also use the title of one of Gans’s books, the “scenic imagination”) therefore employs all the materials afforded by…

Key Texts

Scenic Design Practices

Coins the phrase by synthesizing media (the means of constituting scenes) and technology (desacralized, abstracted human practices) into the claim that every practice is designing a scene.

Event Intelligence

Gives the crispest definition—scenic design practices as events that design scenes to facilitate new events—and recasts them as discovery procedures for emerging desire and resentment.

Scenic Technics

Identifies technics itself with scenic design, tracing it from ritual through imperial mega-machines to technology as the one site where scenic design has free play.

Scenic Design Practices: The Transfer Translation of Events into Scenes

Develops scenic design as the translation of narrated events into practices, linking it to capitalization and the work of subverting it through translation.

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